add scoring to screens #taf
add start round screen with instructions for player #1 #taf
improve fail and success animations for taking pictures #taf
count points for game when seconds left #taf
make animation clickable so gamer doesn't have to wait #taf
check to see that game history is being saved correctly #taf
think of gui concept to make take and find more appealing #taf
implement success/failure visualisation for taking picture#taf
create flexible animation popup for animations during gameplay #taf
learn about Xamarin Forms theming #taf
fix Lottie files integration issue in Take and Find game #taf
add Lottie files library to #taf
find out appealing way to visualize success or failure #taf
pop views when going back to menu instead of pushing them on navigation #taf
add menu page to game #taf
integrate menu page in gameflow #taf
add about and settings pages to game #taf
add roundffailed and game finished screens #taf
test basic gameplay for Take and Find #taf
implement timer for sneak view of taken image #taf
implement sneak view for taken image #taf
integrate countdown for picture taking in gameflow #taf
added roundfailed screen #taf
implement countdown for taking picture #taf
add timer helper class to get necessary timers for gameplay #taf
integrate counter label in cameraview #taf
add audio effects to basic Take and Find game flow #taf
select minimal set of retro sounds for #taf
add newtonsoft.json nuget to #taf for showing debug info on serialized objects
update Take and Find nugets in shared and platform specific programs #taf
fixed basic gameflow and simple take and find image recognition issues and get it working ! #taf
refactor StatemachineManager into GameMaster #taf
refactor GameMaster into StateMaster #taf
separate statemachine from gamelogic class #taf
make Camerapage usable for Take AND Find capturing of photo #taf
make gameflow playable #taf
implement parameters for statemachine to pass image location between screens #taf
add missing between screen (pass) and roundplayed screen #taf
finished figuring out how to hook up the statemachine to implement navigationpage screen navigation in xamarin.forms #taf
hookup gamelogic to pages/views #taf
share teaser Tweet for Take and Find game #taf
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remove
create statedelegate interface and implement class to link view logic and statemachine interaction #taf
hookup navigation pagecontroller to statemachine #taf
add stats and user feedback (hotjar) to takeandfind.com landingpage #taf
updated Take and Find landingpage to look nice and have better content #taf
communicate #taf beta test option to WIP crowd
updated takeandfind.com landing page info #taf
change background video for free one with kids playing on Take And Find landingpage #taf
implement minimal model classes to encapsulate gameplay #taf
implement stateengine for Take or Find game (Stateless30AStateMachineLibraryForNETCore?) #taf
integrate logic for marking and handling "objectless photos" to inform the player #taf
add pseudo code for game logic of Take and Find #taf
investigate using building level for location aware pics #taf
fix object recognition for dark (almost black) pictures) #taf
invert image if "dark photo" detected #taf
check image saturation to detect "dark photo" #taf
couple carrd.co design for Take And Find to takeandfind.com #taf
click together initial page with carrd.co for Take And Find #taf
integrate compass direction in photo preview control #taf
research image similarity possibilities for #taf sideproject game
commit and push logic to detect if picture contains no objects #taf
#taf buy domain and title sideproject game "take and find"
#taf integrate aforge.net image processing library
#taf setup sideproject for xamarin mobile game
#taf setup xamarin sideproject game structure